New 2D Faces on 3D Characters – 2D Live Euclid

CES 2015 happened last week. Beautiful tvs, new laptops and tablets, a lot of car-tech… but I’m going to talk about an innovation from about a month ago that’s more up my alley.

Most of the posts on this blog makes it clear that I like 2D animation. My first game (which got Greenlit on Steam recently, I’ll talk about that more in a few weeks) is one of the first truly 3D games that has a hand-drawn character. I did this because I am annoyed that no one has really done that before. However, “Live2D” is a company that has been trying hard to make it easier for developers to do that, and so their latest effort, “Live2D Euclid,” comes closer than ever. Their website is available here: , and a video of their latest technology can be seen here:

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Happy new year!

Yes, it’s already 2015. What have I done in 2014? Let’s see… I did finish and release my first independent game “Drew and the Floating Labyrinth.” It was nice to have finally finished something I was proud of, and to learn about self-promotion and different distribution sites. Expect a detailed report in post-mortem posts later in January. I got that Bachelor’s degree, and am on track to finish a Master’s degree within a year. I submitted one research paper to another academic conference in the states. I got over 1,000 twitter followers, and yet barely any action from my Facebook company page (note to other developers: don’t bother making a Facebook company page). Not too bad, although looking back, I think I was hoping to do more…

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