Wow, time flies. And to think, I planned to give a brief teaser of what games I was working on for November 1… even now, I’m not at where I wanted to be with that. I guess I have a fair excuse: research projects and marking lower classes as a University student has kept me busy, and I may be the new programmer for another indie developer’s game due early in 2015 (more on that later). But darn, I really hope I can get back into my own projects soon. Expect fewer and fewer blog posts until I have more progress.
I promised some weeks ago that I would get around to mentioning exactly what I’m working on at the moment. “Drew and the Floating Labyrinth” has been released about two months ago, and since then I’ve been hard at work at other exciting projects. And school… mostly school.
The result is that I don’t really have anything concrete to show. Sadly. I’m disappointed in myself. But anyway, I’ll stop your curiosity and mention stuff here:
There’s one thing that concerns me with a lot of indie developers, filmmakers, inventors and artists, especially when they first start out. They have a great idea, a REALLY great idea, and know that once they make it real, they will be rich and famous.
I certainly didn’t have such high expectations for my first indie game, which was good. I expect many people, if they ever do finish out their ideas, reach a similar state. Even for the really good ideas, many of them never see the success they deserve.
So what do you do? Simple: never rely on a single idea, and go back to the book.