Tutorial: How to make 2D Traditional Animation in a 3D Game

I forgot to mention it here, but I posted a video tutorial some weeks ago about how exactly I make 2d animation in 3d games, such as in “Drew and the Floating Labyrinth.”

I didn’t think this tutorial was necessary, but some people have asked for one, so I planned to make one for some time now. Sorry it took so long.

Also, I apologize for my quiet and stammering voice, I never was a good public speaker.

The video also goes more into depth with the theory of how I did it. Which isn’t at all complicated, but I do so because I want you to be able to do it in any language or 3d engine. The actual parts that show code in Unity are sped up and in the last few minutes of the video. This isn’t the best way to do it either… the only reason this has any merit is for the novelty of it. It hasn’t been done before, and for the life of me I can’t imagine why. If developers and artists start considering it a possibility to simply draw and paint something in, no matter the game or genre, whether or not they actually use it, then I’m certain this will be greatly improved over the next few years, hence why I don’t want to simply give you the project files as the only way to do it. Recent Kickstarter attempts would have done a lot more to improve the tutorial for interested people, but time is precious and so this is what I give you, and if you have any questions (other than “could you give me the code and project files”), I’d be happy to try to help.