Drew and the Floating Labyrinth updates – Giving Drew Some Color

Some game development updates on “Drew and the Floating Labyrinth”.

First, realized that people have different input methods with computers. It’s one of the many reasons why computers are worse than consoles to develop for, because you have no idea what the gamer has with their computer rig, even if there is potential to make a better experience on PC than anywhere else. I’ve already had gamepad and keyboard+mouse+scrollwheel made, but also updated controls to work without the scroll wheel, best for people on laptops for example. I really should consider some form of touch controls too, just in case (but won’t until the very end). I probably won’t update the demos continuously with fixes like this, but we’ll see. Thankfully, Unity3D makes it really easy to update input methods: you can “define” a input button, then define several versions with the same name, each with its own real keyboard or gamepad button. Nice.

Also tried adding more color to Drew: her red hair.

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I Submitted My Indie Game To A Contest (Aftermath)

(update 2: I’m using all the restraint I have not to swear here. I just found out my demo had a element incomplete: a level where Drew is supposed to change eye color was only half done. The judges are unlikely to notice, the eyes were barely noticeable even when they were there, but still, that’s incredibly frustrating. It’s probably too late to update the demos on the site anyway. No doubt this won’t be the first time this happens… anyhow, the demo has been updated for the rest of you to try.)

(update: Mitchell Lum kindly filled devs in that over 150 entries were in the contest this year. Not nearly as many as I expected, makes me feel much better. I still have a slim chance of winning, but you never know until you try. And given how few entries there were, I’ll be sure to have as many people as possible I know to enter next year!)

So I finally put an indie game into a contest.

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Some Cool Crowdfunding Projects (June 2014)

E3 2014 is almost upon us. The world’s biggest gaming and digital entertainment expo, it’s the place where game announcements, trailers and gameplay will be revealed all in the same week. I love this time of year.

I’m frustrated though, because it seems nearly every game has already been leaked or officially revealed weeks before the event: a new “Call of Duty,” a new “Battlefield,” new “Homefront,” new “Mortal Kombat,” and others all have official trailers or logos already out. What’s left to reveal? The excitement is partially taken away, and I’m hopeful that there are still a couple surprises worth watching for.

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