Most of my blog posts revolve around personal views on how you should make games and how to sell them (based on my own personal views and mistakes after a tiny bit of experience). I’ve meant to do this next bit for a long time, and here it is…
A multi-part guide on “how to make a successful Kickstarter campaign for your indie game!”
A handful of you know that I had a (failed) Kickstarter campaign for my first indie game, “James – Journey of Existence.” It certainly doesn’t give me too much credibility to give you advice after only one attempt (a failed attempt at that), but I’ve learned a lot about crowdfunding and the indie community in general, and you can never have enough advice on the Internet!
Also, I know I haven’t followed this advice myself… but I wished I did, and will try to from now on. My mistakes are what led to this series.
This guide will have a handful of long posts regarding specific topics as you begin development on your indie game, and start the road to getting it on Kickstarter. Hopefully, these articles can help guide non-game projects as well. The articles should be available as follows (links will be updated here in the coming weeks as they are written):
I hope this helps you one day! And please do read all sections before going about making your Kickstarter, you’ll find helpful suggestions throughout. And if you have any additional comments or suggestions from your own opinions or experiences, please comment below, I’d be happy to add it to the articles!