While this isn’t related to my game projects on this site, I’ve had the opportunity for my full-time job to experiment in the Unity3D game engine the possibility of modifying meshes, specifically to skew a series of cubes as if they were swaying in the wind. I found the experience quite fascinating, and in this article I describe what I did, my thoughts on how it relates to Unity3D, and include links to my source code in GitHub and some fun animated GIF’s.
(Disclaimer: The following article was NOT written by me – the guy who maintains and writes stuff on this blog. But of the variety of topics I’ve covered, I don’t think I’ve ever written anything for people who want to ‘break’ into the game industry. The following article has been provided by Jackie Edwards with my permission, and contains both well-known and lesser-known tips about how to start a career in game development. From my experience, I can say it covers everything quite well in a concise format. – A.H.)
Game design is becoming an increasingly competitive industry; breaking into the industry can be a grueling task and the job is just as tough, so it’s important to really consider whether it’s the right fit for you. At first, it may even entail having another job while you program games in your spare time. If you’re 100% convinced that game designing is your ideal career, acquiring the necessary skills is fundamental.
I don’t know why, but it’s hard to focus and make progress on my current project. It seems when I play around a bit with making the level, I end up moving backwards… this week, I did some testing regarding Unity3D’s “Terrain” system and looked again at my tree models.
AR (Augmented Reality) has been experimented with for almost a decade. I recall in 2013 working over the summer at a app-development company that was playing with the idea of using smartphone cameras to overlay an animated character overtop a QR-code trading card. We’ve seen games like “Pokémon Go” in 2016 giving us cute little monsters seemingly in the same space as us. The applications have been simple so far, relying on simple overlay of CGI, but I suspect we will see greater innovation and growth in this field in the next 3-5 years. This is because both Apple and Google are starting to heavily promote the applications.
I haven’t made too many updates lately regarding my development on “True King,” which I announced around this time last year.
The reality is, I haven’t opened my project files in almost four months.
This isn’t the first time this happened to me…